9/9/2023 0 Comments The outer worlds 2 gameplay![]() That whole situation is hilariously insane. Like in Skyrim if you played it, the one quest when you wake up I believe in Markarth in a prison. It's hard to explain but it can certainly be described as a difference in taste.Īnd for derailings and gameplay changes, it depends on the scope of the change. Prey just feels a bit too disjointed in everything that's going on, in terms of environments and colors, the fighting, and the story doesn't seems quite as interesting. I like everything in a game to feel "whole" and thematically consistent. It's strange in that is is really similar to SOMA even, but here's the problem. I've watched a lot of the game in full playthroughs, and played through the first 2 hours. You walk to combat arena, you kill somebody, LALALALA starts and you get a reward. In comparison, Witcher and Dark Souls never have section where the gameplay derails at all. Depends on how you build your character, your playstyle could be really different, so you could "derail" yourself so to speak.ĭid you play it? Or did you just watch some EPIC YOUTUBE MONTAGE where a guy fool around with all the tools the game give him and dont give a damn about the game's narrative? There are sections in the game where the environment derail the gameplay. Originally posted by The Badman:Prey 2017 story is strange and grim as well. When I walk over a kilometer to the east side of Cascadia to grab those petits fours, it's not so I can enjoy the scenery, it's so I can pass 2-3 walled settlements where I will talk to some animatronics for Max's and Lilya's quests.ĭespite Black Isle's early (if nostalgic) innovations in western RPGs, it seems like they've been out of ideas for a good 20 years now. The actual reason for the text dumps and mazelike levels before was never to provide compelling gameplay or interesting characters, it was just to overwhelm the user to make them feel like the game is detailed. ![]() ![]() It was like I was playing Arena or Daggerfall again, not the aforementioned games.įast forward to now, you land on Terra 2 and you got these quasi-conifers, puffballs, skags and space gorillas, aurorae and orbital rings, volcanoes, ships floating on the horizon, all manners of ruins, and it hit me: Yes it's a wasteland, yes it's Nevada, but distances are still representative and not supposed to reflect an actual barren nothing. When I played New Vegas - and mind you I played it long, long after I played Fallout 1, 2, and Torment - what really struck me was just how UNbusy and empty it felt. Imma skip over everything else you said (to which my basic answer is "yes" btw) and focus in on this because I noticed this also. Originally posted by TrantaLocked:Also visual design is too busy for me, This game really isn't anything like either.īut yes, it's very dialogue heavy, and if you don't like lots of dialogue then this game wouldn't be for you Destiny is just a grind fest of killing enemies in the same mission over and over, and borderlands isn't even an rpg, but just another grinder shooter with no dialogue choices. But I don't like destiny or borderlands, abs imo this game is nothing like either. Those and League are pretty much the only games I really care about these days. I can see the type of person who would like the dialogue so I'm happy they get this game, I just wanted this to be the fill game while I wait for more Bethesda/From/CDProject games. I'm pretty sure people who liked New Vegas, Destiny and Borderlands would like this game so good for them. Might be a mistake, I might need to watch gameplay to make sure it isn't actually just a walking simulator. I'm buying a PS4 again for Death Stranding. I can see the type of person who would like the dialogue so I'm happy they get this game, I just wanted this to be the fill game while I wait for more Bethesda/FromSoftware/CDProject games. I know it's hard to get the same resources as Bethesda for a game. It's like how people say Dark Souls ruined them, the games I love made it hard to enjoy mid range games. Then the rest of the game, just seems kind of shallow. I've never hung with the tough crowd in my life. And everyone is calling each other moron/idiot? That's a clear sign I don't relate to any of these characters. Half the game is dialogue and whoever made the game thinks completely opposite of me, so the dialogue is very uninteresting. I skimmed through a full playthrough on youtube, some guy uploaded an 11 hour video. Personally I think dark souls are awfully made games, with the same controls as early PS2 era games or late PS1 games. Originally posted by psychotron666:The game really picks up part way through imo.Īnd what people like is subjective.
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