9/7/2023 0 Comments The medium review![]() This applies to the sound design, too, which is Bloober’s historical strong point. The Medium is an astonishing work of aesthetic beauty, in both presentation and performance, and one of the rare examples of big-budget visuals helping games instead of hurting them. That technical witchcraft works in tandem with the purposeful cinematography, offering a collage of jaw-dropping and ornate screens for you to gawp at. Both the real-world Niwa and the spirit world are vibrant, dangerous places that feel alive thanks to distinctive art design, memorable set-pieces, and the raw graphical horsepower of the Xbox bringing them all to life. ![]() The Medium makes better use of its hardware than any other game I’ve played on my Series X, cooking up a sumptuous visual feast with no noticeable hits to performance or gameplay. It’s a good thing, too, because the game itself is a stunner. Fixed camera angles have always been an inherently good design choice, and The Medium handily proves that throughout by using them in effective and interesting ways. With no combat to break up the flow, either, there’s ample opportunity to soak in and appreciate the artistry of each shot. The camera also helps to make situations like solving puzzles or outrunning monsters less frustrating than they can be in other horror titles, as you have a clear bead on everything thanks to the cinematography. You’ll want to pick up every scrap of exposition, especially in the last two areas, and the camera naturally guides you to almost every single one. There’s no room for players to fuss with the camera and miss important details, and in a game like this, that’s important. Every shot is deliberate and every set-piece is framed exactly how the developers envisioned, which lends a filmic flair to the production. ![]() But The Medium is a compelling argument for more developers to make use of them, as they only serve to elevate the experience throughout. The decidedly old-school approach is a pretty bold choice in 2020, as the practice fell out of vogue sometime in the mid-aughts. In a similar vein, Bloober also manages to sell players on a dicey mechanical concept: those fixed camera angles. Related: The Medium Continues To Terrify And Confuse Me With Its Live Action Trailer (But Mostly Terrifies Me)
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